Projects

On this page you will find my Released and Other Projects I've worked on.
All projects are released on GameBanana for an easier way of sharing them.

CZ75

CZ75


Here is the Apocalyptic Version of the CZ75 from Arby26. With Brand New Textures by Rafaël De Jongh And New Animations from Remus and a Compile to Counter-Strike:Global Offensive by Se7en.

In this release you'll find:

Hope you like this first combined release from the New Studio: Apocalyptic, raised from the ashes of Studio: Hell Hunters!

GIMNade - Oddities Contest

GIMNade


The GIMNade is a very confusing piece of Technology made by the Engineers named Boba Fett and Remus for a Oddity Contest. It was first crafted to be a pocket Time Traveller Device with its Super Magnetic Fields. But the experimental Nade travelled back in time while testing to the year 2020 where the nade was discovered by Nasa. The government found data about this Nade and directly began to reverse engineer the GIMNade. There they discovered that it had much potentiation in the Battle Field where the Super Magnetic Fields could be used to create a very big explosion. After the first tests on the Battle Field the nade landed in the wrong hands of the Terrorists where now both sides are using the nade for Victory.

Though still in 2060 the Engineers re-crafted the device and sold it on the market including:

NM-6.66 - The Magnetic Justice.

NM-6.66


This is the Nuclear Magnetizer-6.66 made for The "Magnetic Justice" Skinning Contest". This release was normally meant for the game Team Fortress 2.
But as we did not find anyone who could get the model proper in TF2.

So now we bring it for Counter-Strike:Source replacing the Galil.
This skin uses a Nuclear Reactor with a Magnetised Propulsion System so no need for fancy muzzle flashes. This weapon will shoot Nuclear Particles at a High Rate.

Additional to this you can also purchase the "DLC" Upgrade for this weapon that will makes the Nuclear Particles Magnetized where the particles just flies straight to the enemy's head.

Without the DLC Upgrade you will find in this Weapon Pack:

FireBuster3000 - TF2 Steampunk Pyro Contest.

FireBuster 3000


The Firebuster 3000 is a simple steampunk design to burn and cut your opponent.
The stylish blade attached under the flamethrower makes it just the right weight to use it as a flamethrower. Slice and Burn with the FireBuster 3000

BZ-70 - CT 2020 Contest

BZ-70


A compact and sleek submachine gun with a unique side loading magazine for precise handling. Comprised almost entirely of composite materials the BZ-70 became the lightest and most cheaply producible submachine gun ever developed.
Heckler & Koch subsidiary CompTech was quickly swamped with large orders from across the world but in March 2019 a mysterious fire that completely destroyed production facilities forced the corporation to reverse engineer early prototypes before manufacturing could recommence.

M4A1

M4A1


This is my Fully Re-texture of the default CS:S M4A1.
Thanks to all who made this texture possible and more awesome than it is already.

In this release you'll find:

AK-47

AK-47


This is my 100% New Re-texture of the Default CS:S AK-47

In this release you'll find:

P90

P90


This is my Fully Re-texture of the default CS:S P90 - Tried to get it as realistic to the actual weapon.

You will find in this release:

The unrealistic thing on it is that the boltpull also moves when fired "Mac10 Style" Though as this isn't realistic to how the P90 Shoots we also made a more static/realistic version.

It does also works fine with default animations, just install the required without any animations.

MAC10

Mac10


The default counters strike: source Mac10. This is quite a interesting weapon but I never liked the Default Texture's that much.

You will find in this release:

TMP

TMP


After a long time of not texturing a weapon, I've decided to texture the default Css TMP.

This TMP release got 4 color variants:

I've also have put allot of work in to the vmt to make the best out of source and their shaders. This gun got 6 shaders applied in game, its not static lighted so phong and rimlight will take care of that.

Scout

Scout


This is a simple Re-Texture I've made for the Scout Sniper Rifle. I'm not fully satisfied about the result but I hope you like it anyway.

In this release you'll find:

Leather Gloves

Gloves


This is my first release of a hand glove for css actually the first time I did stitches. After I textured a bracelet for a hand model I've decided to also make a themed glove texture and the result came out quite good.

In this release you'll find:

Black Portal2 Gun

Black Portal2 Gun


My first skin for portal 2, a black re-texture of the gun. It got a brown tint if heavily exposed to light. It contains single and multyplayer skins and the world skin also for both sp and mp.

In this release you'll find:

Far Cry 2 Machete

Far Cry 2 Machete


Here i give you the FC2 Machete model created by Syncing, textured by me. This pack got also a new animation set from DMG and contains 3 variable skin chooses.

In this release you'll find:

Maglite 4D Flashlight

Maglite 4D


Always bring A flashlight to your fight but not to Fight With. I present you the Maglite 4D a fancy Flashlight to beat someone's head in.

In this release you'll find:

PP-2000

PP-2000


Took me to long to release this thanks to Junkie_Bastard animations I finally came around for releasing this. I've made this texture somewhere in February 2010 and found it becoming time I finally Released it.

In this release you'll find:

Syncing's UZI

UZI


Syncings UZI that got Animated for the Mac10 by .Exe, a Clazzy Full Model UZI.
The user of this UZI gets instant new sleeves, gloves and a new Watch

In this release you'll find:

Syncing's Mac10

Mac10


Syncings Mac10 one of his first models that got brought in game. And one of my early trails of starting to Texture for Counter-Strike:Source.
A true achievement in both Syncings and My History of Game Modding.

In this release you'll find:

Tribal Knife

Tribal Knife


The Tribal Knife, one of my personal best Knife Textures that I've made 2 Years ago. With its sleek model combined with hard damaged metal it becomes the awesome Tribal Knife I've got here presented for you.

In this release you'll find:

Epic Knife

Epic Knife


The Epic Knife also known and as the Jaffa Dagger is a Rare Knife used in combat. It has a very specific weight system for ultra balancing.
The countless Epic Battles this knife has gone through made the metal very hard and damaged though it remains the one and only Epic Knife.

In this release you'll find:

Muela Typhoon

Muela Typhoon


The Muela Typhoon a knife made for precision in combat it has the right balance to throw it to the enemy without failure.

In this release you'll find:

Loyen's Crowbar TF2

Crowbar


This is a crowbar replacement for the equalizer its not in the TF2 style but I went for the realistic look for this model sadly enough there was never a CSS Version Released for this awesome crowbar model.

In this release you'll find:

Area N9

AreaN9


Area N9 a Futuristic Map where the concept came from Starwars: Republic Commando.
This map got two sides red/blue with 2 Anti Gravity Tunnels to walk through.
Also got a secret room to Teleport to the highest part of the map.

In this Map you'll find:

Area 53

Area53


Area 53 is a map replicated from an aim map in CS1.6, I've added a special futuristic touch to it.
It was the first Idea right after Area N9

In this Map you'll find:

GG Lego Dust

Lego Dust


This map got a little story here it is:

When I was 7 or 8 I played with lego like many children. Now I already knew css, so on a day I made dust not exactly copy but it was nice. I created the ct and t players with printed decals and than I made a frame per shot film so now 26/03/09 I was bored and I said to my self I see my lego again and I see the dust I've made and than I got the idee to recreate it in source. So it was like 2 AM and I mapped till 5 AM and than it was finished my representation from Dust I created in Lego I brought back to CS:S in a Gun Game Version of it.

That's The Story Of This Fun And Nice Map I Hope You Like It

That was the story and you'll find in this Map:

Tutorial: Normal Mapping

Normal Map

This Normal map Tutorial a Correct and Easy way to do it.

This tutorial will explain what you will have to do to make a correct Normal Map.

For this tutorial you will need:

Tutorial: Tips & Tricks Normals

Normal Map Extra

On this tutorial I will learn you some handy Tips and Tricks with Normal Maps.

For this tutorial you will need:

Tutorial: Dodge & Burn

Dodge & Burn

A short and easy Tutorial how to pain Lightning using the Dodge and Burn Tools.

For this tutorial you will need:

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